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Factory Engin3D

CITM - Design and development of videogames

Mobirise

3D Game Engine

This engine will allow you to crate your own 3D game

This 3D game engine was createt by Óscar Hernández and Aleix Gabarró. Two students of CITM, UPC in Terrassa. On the subject "Videogames engines". This code is written in C++.

  • We use an Octree to acelerate the drawing prosess of static GameObjects.
  • You can Save and Load scenes from the options menu.
  • You can use Ctrl+Z to un-do the movements of the GameObjects
  • You can add new GameObjects (empy GameObject) from the scene window.
  • You can add new Components from the Inspector window.
  • You can edit the components of a GameObject from the Inspector window.
  • You can remove components from the Inspector window.
  • You can load assets from the Assets window.
  • You can enter GameMode using the Play, Pause and Tick buttons.
We have implemented a high-level particle system for our engine to create beautifull particle effects.

Check out the high-level particle system here

We have also implemented all the basic functionalities of a game engine such as the serialization, the GameObjects and the time and resources managers.

Check out the engine functionalities here

Check out the last Release

Team

Contribution to the engine:

- Import and export meshes with our format
- Implementing Guizmos for transform game objects
- Implementing adaptable octree and frustum culling
- Mouse picking

- Game mode and timers
- GameObjects Hierarchy
- Particle colors options
- Particle Emitter
- Particle SubEmitter 

- More particle options

Aleix Gabarró

PROGRAMMER

Contribution to the engine:

- Import fbx
- Texture importer
- Serialization
- Resource manager
- GameObjects
- GameObjects components

- Module particle
- Particle Emitter
- Particle textures
- Particle animation textures
- More particle options


Óscar Hernández

PROGRAMMER

External Libreries

  • ImGui
  • SDL
  • OPENGL
  • MathGeoLib
  • PCG
  • Parson
  • Assimp
  • DevIL

MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Óscar Hernández

Email: oscarhernandezgomez@
gmail.com
Personal Github

Aleix Gabarró

Email: aleix.gab@gmail.com
Personal Github

Repository

Factory Engin3D Github