This 3D game engine was createt by Óscar Hernández and Aleix Gabarró. Two students of CITM, UPC in Terrassa. On the subject "Videogames engines". This code is written in C++.
Contribution to the engine:
- Import and export meshes with our format
- Implementing Guizmos for transform game objects
- Implementing adaptable octree and frustum culling
- Mouse picking
- Game mode and timers
- GameObjects Hierarchy
- Particle colors options
- Particle Emitter
- Particle SubEmitter
- More particle options
Contribution to the engine:
- Import fbx
- Texture importer
- Serialization
- Resource manager
- GameObjects
- GameObjects components
- Module particle
- Particle Emitter
- Particle textures
- Particle animation textures
- More particle options